The easiest way to get two trains running at once is to use the minimum departure interval/max waiting time to force the second train out of the station and onto the lift hill just before the first reaches the block brakes.You always start with effectively two sections, separated by the station and the lift hill (even if the section between the station and lift hill is non-existent). You can only run one fewer train than there are 'sections' in your track. If the train has to stop on the brakes, your Excitement rating will suffer since people don't like waiting around and you may also be lacking speed you would have otherwise carried through from before the brakes.But ideally you want to set up the timing and flow of the coaster so that the trains never need to stop at all, except during breakdowns blocking the station. Since block brakes slow or stop the train, it would be best to put them at the peak of a hill, where the train is moving slowest anyway.All this means for this case is moving the block brakes before the U-turn they were originally after and setting up some loading options: While I was taking a break from playing, I thought about it a little more and fixed my original plan. So it's time to pay some attention to the main street.īefore even that though, there's the small issue of block brakes for the first coaster to work out. But with growing popularity and population comes the need to spend way too much money on syrup diluted into water. let's just call it PPCCM right? In part 2 I actually built a coaster and started work on the 'fantasy' themed park segment.
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